KatSplashScreen.jpg

This is a character I made for a class at Gnomon School of Visual Effects, it is rendered in real-time with Marmoset and composited with After-Effects. It was created using Maya, Zbrush, Mari, Mudbox and Photoshop. She is 20k tri's and uses four 2k maps. She's a survivor in the apocalypse and is tougher than she comes across, it is inspired by the Last of Us and is based on a concept by Eryc TSang. Hope you like it!

This is a game character based on a concept by Eric Tsyang (inspired by the Last of Us). She is 22k Tri's total (including stand) and uses two 2k texture sheets and one 2k texture sheet for shotgun. Her hair are cards and the rips are alphas. She was modeled in Maya, sculpted in Zbrush, baked in xNormal and then textured in Mudbox, Photoshop and some Mari -- then finally viewed in Marmoset.