SHIPCOR TITLE.png

This is another level I created based on the great concept by Alexander Thumler and it is running entirely in UDK. All assets/effects were created by me in; Maya, Photoshop, Mudbox, xNormal and UDK (and edited with premiere). Thanks for watching! (excuse the choppiness, still having issues rendering out of UDK with Matinee)

(This is a "Last-gen" (PS3/360 capable) personal project completed in a short time-frame for GNOMON)

CURRENTLY A WORK-IN-PROGRESS

This was a two week project and utilized a simplistic design based on a concept by Alexander Thumler. It is running real-time entirely in the UDK game-engine. The area was made with under 10k Tri's total and benefited from a modular setup and tileable textures, which also used Parallax mapping to give more depth (mainly the piping). Most of the reflections are real-time, but some utilize cube mapping to allow for better optimization and the effects were achieved in the UDK Engine using cascade.