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This project was based off a concept from the Last of Us DLC and is rendered in real-time in UDK engine. The entire scene is ~100k tri's and all aspects were done by me. All elements are modular and the grass/vines/leaves are cards created and baked out in Maya. Programs used: Zbrush, Maya, UDK, Mudbox, Knald, xNormal, Photoshop and Premiere. Song: The Way it Is, by Gustavo Santaolalla Please visit my website; lucas-sparks.squarespace.com

(This is a "Last-gen" (PS3/360 capable) personal project completed in a short time-frame for GNOMON)

This project was based off a concept from the Last of Us DLC and is rendered in real-time in UDK engine. The entire scene is ~100k tri's and all aspects were done by me. All elements are modular and the grass/vines/leaves are cards created and baked out in Maya. Programs used: Zbrush, Maya, UDK, Mudbox, Knald, xNormal, Photoshop and Premiere.

Featured on the POLYCOUNT RECAP #24