My Story

   I was born in California and for as long as I can remember I have had a passion for the game-industry. It has been my goal since I was young to have a career in game development and to help create the best games on the market.

   After working to improve my craft for most of my life and attending the three year course at Gnomon School of Visual effects, I got a job as a Junior Environment Artist at Ready at Dawn Studios. It was a great jumping off point for my career and I learned a lot from such a talented group. With those skills I acquired from RAD, I was able to work at The Workshop (Marina Del Rey) and further expand my knowledge working with a great studio which allowed me to grow a new set of abilities as a generalist (with a focus in environments). Which brought me to be lucky enough to work at one of my dream jobs, Sony Santa Monica Studios, working on the next chapter in the God of War saga.

   My skills are in a broad range of game-art and I specialize in Environment Art (more specifically environment modeling/texture). Some of the programs I'm confident with are: Maya, Photoshop, Mudbox, Zbrush, xNormal and Mari. And an expanded skillset with game engines such as UDK3, Unreal4, Cryengine and Unity. With a variety of familiarity with post-process/editing programs (Nuke, Premiere and After-Effects) as well as some pre-rendered experience with Maya, Mental-Ray and Vray.

   Thanks for viewing my site and I look forward to growing my knowledge even further and working in this industry that I love.  

Favorite Games: Metal Gear Solid series, Uncharted series, Last of Us, Red Dead Redemption, Mass Effect series, ICO/Shadow of the Colossus, Bioshock series, Assassin's Creed series, Diablo series


The Necros Hut (UDK)

The Necros Hut (UDK)