CURRENTLY WORK-IN-PROGRESS AND THE VIDEO IS COMING SOON!
This was a two-week project based on a concept from the very talented artist David Alvarez for the game Assassins Creed IV: Black Flag. The walls and ground are tileable textures which were created in Zbrush (2.5D) and have parallax maps attached. The flags were simulated using nCloth in Maya and then baked out in xNormal. The Ivy was made by hand in Maya and then baked down onto cards in Zbrush. All textures made in Photoshop, Zbrush and Mudbox.